It's a fact that Microsoft's past has several records of dirty strategies - notably, the embrace, extend and extinguish (EEE) one.
One of Hacker Experience core principles is transparency, so I'd like to share how we decided on what pricing model to use, both for HE1 and HE2. The way we solved this complicated problem was simple: put ourselves in the players' place.
Estimating the time and effort it takes to develop a software is hard. Rocket science hard.
Brief comment on storytelling principles, the problems we've faced with HE2 and possible solutions.
A place where I share my opinions about stuff I'm working with.